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Lead your city from the stone age through the centuries and forge a vast empire!
Rise of Cultures – Build your city, unlock old civilizations and fight strategic battles!
Explore a mysterious world, dive into adventures, and take care of your village!
Choose between elves and humans and build a mystical city in a fantasy world!
Build majestic cities, create a strong alliance, choose your patron god and conquer the world!
Tribal Wars 2 – build and fortify your medieval castle
Explore the wild frontier and experience exciting adventures and duels. The West awaits you!
| Game speed | 50 |
| Unit speed | 1 |
| Resource production factor | 1.2 |
| Barbarian village spawning | 150% chance when a player joins the world |
| Bonus village spawning | 80% chance when a player joins the world |
| Ability to demolish buildings | Active |
| Morale | Points based |
| Milliseconds | Inactive |
| Fake limit | 1% of the village points |
| Research System | 3-level system |
| Church | Inactive |
| Watchtower | Active |
| Quest System | Active |
| Achievements | Inactive |
| Growing barbarian villages | Active up to 2500 points |
| Bonus villages | Bonus villages enabled |
| Time frame for cancelling attacks | 10 minutes |
| Time frame for cancelling transports | 5 minutes |
| Night bonus | Active from 0:00 until 9:00, +200% additional defense against attacks. |
| Protection for beginners | 5 days |
| Max attack ratio (attacker:defender) | 20:1 for the first 30 days |
| Flags | Active |
| Scavenging | Active |
| Hauls | Active |
| Stronghold | Inactive |
| Relics | Active |
| Archers | Active |
| Scout system | The scout can report troops, buildings, resources and foreign units depending on the researched level |
| Paladin | Active, skills can be learned. |
| Militia | Active |
| Purchased using | Resources, costs increase after 4th Nobleman |
| Replace lost noblemen cheaply | Inactive |
| Max nobleman travel distance | 25 fields |
| Loyalty decrease per nobleman attack | 30-31 |
| Loyalty increase per hour | 50 |
| Tribe member limit | 15 |
| Ability to attack tribe members | Attacks vs tribe members do not turn into visits and thus deal damage |
| Tribe levels | Active |
| Account sitting | Active |
| Account sitting restrictions | Restricted sitter access after an account has been sat 14 days within the last 28 days. |
| Free trading | Active, time restriction based on the start of the individual player |
| Support outside tribe | Supporting villages outside player's tribe is not possible. Tribe membership is checked on arrival. Support is withdrawn on tribe change. No time restriction for tribe members to send or receive support. |
| Ability to select starting direction | Inactive |
| Victory requirements | One tribe must gain the required amount of influence points by holding districts. |
| Start date | May 27,2026 18:30 |
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