WhyWhyThree Settings

Game speed 50
Unit speed 1
Resource production factor 1.2
Barbarian village spawning 150% chance when a player joins the world
Bonus village spawning 80% chance when a player joins the world
Ability to demolish buildings Active
Morale Points based
Milliseconds Inactive
Fake limit 1% of the village points
Research System 3-level system
Church Inactive
Watchtower Active
Quest System Active
Achievements Inactive
Growing barbarian villages Active up to 2500 points
Bonus villages Bonus villages enabled
Time frame for cancelling attacks 10 minutes
Time frame for cancelling transports 5 minutes
Night bonus Active from 0:00 until 9:00, +200% additional defense against attacks.
Protection for beginners 5 days
Max attack ratio (attacker:defender) 20:1 for the first 30 days
Flags Active
Scavenging Inactive
Hauls Limited
Stronghold Inactive

Units

Archers Active
Scout system The scout can report troops, buildings, resources and foreign units depending on the researched level
Paladin Active, skills can be learned.
Militia Active

Nobleman

Purchased using Resources, costs increase after 4th Nobleman
Replace lost noblemen cheaply Inactive
Max nobleman travel distance 25 fields
Loyalty decrease per nobleman attack 30-31
Loyalty increase per hour 50

Configuration

Tribe member limit 15
Ability to attack tribe members Attacks vs tribe members do not turn into visits and thus deal damage
Tribe levels Active
Account sitting Active
Account sitting restrictions Restricted sitter access after an account has been sat 14 days within the last 28 days.
Free trading Active, time restriction based on the start of the individual player
Support outside tribe Supporting villages outside player's tribe is not possible. Tribe membership is checked on arrival. Support is withdrawn on tribe change.
Ability to select starting direction Inactive
Victory requirements One tribe must gain the required amount of influence points by holding districts.
Start date Dec 04,2024 11:15