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Lead your city from the stone age through the centuries and forge a vast empire!
Rise of Cultures – Build your city, unlock old civilizations and fight strategic battles!
Explore a mysterious world, dive into adventures, and take care of your village!
Choose between elves and humans and build a mystical city in a fantasy world!
Build majestic cities, create a strong alliance, choose your patron god and conquer the world!
Tribal Wars 2 – build and fortify your medieval castle
Explore the wild frontier and experience exciting adventures and duels. The West awaits you!
Game speed | 50 |
Unit speed | 1 |
Resource production factor | 1.2 |
Barbarian village spawning | 150% chance when a player joins the world |
Bonus village spawning | 80% chance when a player joins the world |
Ability to demolish buildings | Active |
Morale | Points based |
Milliseconds | Inactive |
Fake limit | 1% of the village points |
Research System | 3-level system |
Church | Inactive |
Watchtower | Active |
Quest System | Active |
Achievements | Inactive |
Growing barbarian villages | Active up to 2500 points |
Bonus villages | Bonus villages enabled |
Time frame for cancelling attacks | 10 minutes |
Time frame for cancelling transports | 5 minutes |
Night bonus | Active from 0:00 until 9:00, +200% additional defense against attacks. |
Protection for beginners | 5 days |
Max attack ratio (attacker:defender) | 20:1 for the first 30 days |
Flags | Active |
Scavenging | Inactive |
Hauls | Limited |
Stronghold | Inactive |
Archers | Active |
Scout system | The scout can report troops, buildings, resources and foreign units depending on the researched level |
Paladin | Active, skills can be learned. |
Militia | Active |
Purchased using | Resources, costs increase after 4th Nobleman |
Replace lost noblemen cheaply | Inactive |
Max nobleman travel distance | 25 fields |
Loyalty decrease per nobleman attack | 30-31 |
Loyalty increase per hour | 50 |
Tribe member limit | 15 |
Ability to attack tribe members | Attacks vs tribe members do not turn into visits and thus deal damage |
Tribe levels | Active |
Account sitting | Active |
Account sitting restrictions | Restricted sitter access after an account has been sat 14 days within the last 28 days. |
Free trading | Active, time restriction based on the start of the individual player |
Support outside tribe | Supporting villages outside player's tribe is not possible. Tribe membership is checked on arrival. Support is withdrawn on tribe change. |
Ability to select starting direction | Inactive |
Victory requirements | One tribe must gain the required amount of influence points by holding districts. |
Start date | Dec 04,2024 11:15 |
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